Sunday, August 31, 2008

the GRID

Blog:
-- why do we (designers) use a grid? what are the benefits or functions?
-- include any online links, research, thoughts, examples...

Designers use a grid to help them arrange visual elements. The grid gives control and organization to a piece, allowing a designer to repeat elements of the grid throughout a work, adding consistency while avoiding monotony. Grids are especially helpful for aligning objects vertically or horizontally on the page, especially in a modular grid. Grids help to create movement, to lead the viewer's eye around the page, and to arrange the use of space.

Grids can range from simple to complex, depending on the function and content of the grid. For example, text on a page of a novel is usually arranged in one large single column grid. Margins around the edges allow for information like page number and chapter title, as well as buffer space to keep the text from running into the spine of the book (where it would be hard to read), or from pushing it too close to the edge of the page (where there would be no space to hold the page). The grid for a magazine, however, would become more complex, leaving room for numerous pictures, captions, larger article titles, etc., while also conforming to an overall consistent grid for the whole magazine itself. The main thing to remember about grids is that they can (and should be) tailored to the situation.

The grid is used as a foundation, something that helps gives the designer control the arrangement on the page, while also being flexible enough to allow designer to work in a dynamic fashion. It should not be viewed as a restriction; rather it is a tool for the designer, highly adaptable for many situations. Not all grids have to be straight vertical and horizontal lines. However, when using different grids, or eschewing grids altogether, the designer must be especially careful when creating the layout. The layout still needs the control, order, hierarchy, etc., because the viewer doesn't not even have any sort of linear grid pattern to fall back on.

In our day and age, grids exist not only in print form, but also in the virtual real of internet. I was surprised when I searched 'grid design' in Google, and I returned a bunch of URLs for CSS website grids. I didn't even think about how websites are made out of grids, even though just looking at them, it all makes sense.

In all honesty, my very first association with the word 'grid' is the Cartesian coordinate system (I am a math minor). If you think about it, graphing and graph paper illustrates the main use of a grid: a visible illustration of abstract ideas. Without the graphical foundation, it's hard to understand equations like y=x or y=x^2, and harder still to explain it to others. In the same way, putting your ideas on paper for design on paper helps you to see what it would look like, because if I've learned anything from Design II, ideas in your head sometimes just don't transfer to paper the same. Consider also the flexibility of graphs: you can change the scale (0 to 10? 0 to .001? 0 to 10^30?), you can change the values (x=time, x=distance, x= number of waffles, etc), and you can even change the way you use the graph (ex. using polar coordinates). In the same way, grids in design are immensely flexible and are there to work FOR you, not AGAINST you.













from left to right:

y=x

x=x^2

polar coordinate graphing







Grids are present in more places and in more ways that I ever even thought about. Just looking around my dorm room, I can look at different items and see the grids underlying them. Recognizable enough to direct my eye [Sketch...Strathmore...A lightweight sketch paper suited...], but subtle enough that the grid doesn't jump off the page. I feel like now that I've started noticing grids, I'll never stop noticing them. It's like my eye's are slowly being opened to this secret world that's hidden in plain sight. Grids can be quite powerful tools, and I hope that all this research helps me with my homework!

[As a side note, I love relating math and art...I think that a lot of people view them as two totally removed and separate fields, when really there are a lot of parallels and interesting connections...some that people use and don't even realize it (golden ration, proportions/scale, to name a few)]


Sources:
- Sketchpad pic
- Polar graph pic
- y=x^2 pic
- y=x pic
- Mark Boulton
- Grid -Wikipedia
- Six Creative Column Techniques
- Design by Grid
- Article about CSS layouts

Saturday, August 30, 2008

Lyrical Cloud



This is a lyrical word cloud from Jonathan Coulton's website

You can actually make your own by pasting type into this site.

Here's one where I used the big paragraph on the typography main website. I just used the 'randomize' feature until I found one that I liked.

Mana Potion



Made this today for my friends. The type face is based off the one in Diablo II. I drew it out in pencil, then just used black and light blue sharpie, scanning it into the computer and using Paint Shop Pro to make slight alignment adjustments.

Friday, August 29, 2008

Graffiti Wall

One of my favorite things about the Graffiti Wall application on facebook is the 'replay' command. I can watch my drawing style and the process I take towards drawing and see if it really is the best way, or if I could have possibly done it better. Also, I like how you can change the speed because to me, it makes the act of drawing look a whole lot more fun. I enjoy watching the image appear and come together.

Anyways, here it is, it's a character from an anime called 'Soul Eater' so the references and character probably won't be recognized. But I wanted to try out the 'embed' feature post this somewhere...and my design blog seemed to be a good place

-Drawn with a tablet, by the way-






Tuesday, August 26, 2008

"Everything is Design. Everything!" - Paul Rand



Paul Rand revolutionized the world of American graphic design with his straighforward, simple and witty approach as well as his willingness to use many types of media. Although best known for his corporate logo designs, he also illustrated and wrote a small number of children's books with his wife, Ann, wrote numerous articles on design (as well as a few books), and even taught design at Yale.

Paul Rand, born in 1914, led a long successful career, beginning with magazine cover designs and page designs in his early twenties (works which garnered the respect of Moholy-Nagi.) These early publications gave rise to his popularity and quickly led to his promotion to art director of Apparel Arts and Esquire.

However, it was his corporate logo designs that really skyrockted him to fame. Rand is responsible for the IBM logo, from it's solid form, to the lined form, and finally to the 'eye bee m' form.

Rand worked as a consultant for IBM from 1956-1991



In addition, Rand created logos for numerous other companies, including the American Broadcasting Company and the United Parcel Service.




Paul Rand's style is influenced highly by modernist works and the idea of "defamiliarizing the ordinary" (from Paul Rand: A Designer's Art)

Although he died of cancer in 1996, Paul Rand's legacy lives on, not only in his well known and widely recognized logos, but also in the way that he influenced graphic design as a whole.

Sources:
-Design Archive Online
-Logoblog
-Online preview of Little 1 by Ann Rand, Paul Rand
-Online preview of Paul Rand: Conversations with Students by Michael Kroeger
-Online preview of Sparkle and Spin by Ann Rand, Paul Rand
-Paul-Rand.com
-Picture source
-Typography Online

Monday, August 25, 2008

First Post!

w00t the page is up and running!

Sadly I did not make this template (if only I had more time...), but I do love the image. It comes from the manga Tsubasa Reservoir Chronicles, by CLAMP.

Recently I've gotten into Team Fortress 2 (PC game). Aside from surprisingly well balanced character classes, I also appreciate the way the art style (cell shaded-esq) really fits well with the characters and the gameplay. Also, the 'Meet the Team' videos are quite humorous as well as giving insight into the character's personalities.

It's interesting to view games in a more...artistic sense.

...I should start the homework soon